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Link to page defining "greedy algorithm: http://www.nist.gov/dads/HTML/greedyalgo.html
Change.java
Making change: an example of the "Greedy"
algorithm text copy.
Change.rtf
Hand-out above code as single two-column page.
g.doc
Write-up
from the 2002 Pacific Northwest regional ACM International Collegiate
Programming Contest (ICPC).
Knapsack.java
The knapsack problem, premier example of a "Greedy"
algorithm text copy.
Knapsack.rtf
Hand-out above code as two two-column pages .
Knapsack.html
Figure to exemplify the knapsack problem, then code in browsable
form.
BckClock.html HTML
copy of the article on backtracking for the clock face
permutation problem (pdf version).
RolfePurdom.pdf
Article for the ACM SIGCSE (SIG on Computer Science Education) on an
optimization (Word version).
e.doc
Write-up
from the 2002 Pacific Northwest regional ACM International Collegiate
Programming Contest (ICPC).
BckClock.gif Single solution for the N=6, MaxSum=11 clock face problem.
Enrichment Material
Two implementations of the clock face
backtracking problem:
Cloque.java
Version using a queue of numbers in generating the permutations.
FacePerm.java
Optimized version using a vector of numbers and implementing
other discussed optimizations.
The "Queens" problem is a standard
example of a problem solved through backtracking.
Queens
on a Chessboard: Making the Best of a Bad Situation
Conference presentation (1995 SCCS).
The
Optimal Queens A less technical discussion of the
same question (pdf version).